The Charming Cat Coner

Responsive Website Design

Project Overview

Challenge

The Charming Cat Corner is a non-profit organization offering cat adoption service and allow visitors to hang out with their cat residents on one-time ticket and monthly membership basis.
The goal of the cafe is to mitigate the stress level of cats throughout the normal adoption process, from their comfortable foster home to the carrier and then the shelter. So that they can show their sweetest side and ease the tension between them and their future owner. 

Project Goal

To design a website that helps users to achieve their goals in visiting the store.

Role

UX Research & UX Designer

Duration

4 weeks

Tool

Figma & Trello
View Prototype

Design Process

1. Research

Conducting research on the market and the user's attitude and behavior provide me overall understanding of the cat lounge scene in the states and help me discover opportunities to display information on the website according to user's goals, needs, motivations, and painpoints.

Research Goal

To identify the target demographics

To understand the in-person and online experience of users in terms of goals, needs, motivations, and the frustrations of our target users.

To identity the direct and indirect competitors

Methodologies

Secondary Research

a. Market Research

Pet Adoption

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Pet Owner by Age Group

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The Trend of Cat Cafe

b. Provisional Personas

c. Competitive Analysis

Primary Research

a. User Interview

After learning more about the current trend and the thoughts about our users, I drafted an Interview Agendaincluding interview scripts and a handful of open-ended questions for my participants to take part in user interview as my primary research.

b. Research Synthesis

Affinity Map

Affinity Map

I created an empathy map to synthesize the transcripts of the user interview. The patterns were found across the participants to help me uncover users needs and insights for later strategy and design phases.

User Insights

User Persona

Insight
  • Users hope to build relationship with cats.
  • Users feel emotionally supported by the cats in the cat corner.
  • Users trust the place more when the staff take care of the cats in the cafe really well.
Need
  • Users need to hear about the stories of the cats before deciding to adopt.
  • Users need to hang out with the cats in their habitats.
  • Users need the facility to be well managed.

User Persona

2. Strategy

Problem Definition

a. How Might We?

To define what problems I get to solve for our users, I framed point of view (POV) statements from our persona, Kelly's perspectives. Each statement was derived from the user's needs, and each statement helped me redirect user's point of view into How Might We (HMW) statements to see what problem I should solve for the users.

Our Focus

a. Product Goals

To ensure that the website is going to bring value to both the organization and the users, the goals of both the organization (business goal: through interviewing the stakeholders) and the users (referred to user persona) are placed as shown in the followings to further set the direction of my design. The overlapped area would be the main focus of the website.

b. From Brainstorming to Product Roadmap

Understanding the project goals and having the How Might We questions, I set the scope to brainstorm features and ideas for the website, having the user's goals, needs, motivations and pains in mind.

3. Design

Information Architecture

a. Sitemap

Having an idea of what features are included in the website, it is time to work on the information architecture of the website, which is the structural design of the content in order to help users easily navigate and look for information. The pages were arranged based on user main goals and also the pattern observed from competitors' websites.

Interaction Design

a. Task Flows & User Flow

To visualize the navigation of the website from the user's perspective – our persona Kelly, I created the seven tasks flow in order to fulfill each user goals (to visit, to adopt and to support the facility). The tasks represent the key functions and their necessary steps of the website, allowing me to plan the pages with the structure of sitemap as a reference.

The UI Requirements of the key pages are documented to define what elements the page should include and what the users can perform for each elements.
See UI Requirements.

b. Wireframes

Sketches and Mid Fidelity Wireframes

Having the user tasks and UI requirements laid out, I created some sketches to explore ideas of what the interface would look like before I moved them onto the actual screens.

More details and contents were implemented on the mid-fidelity wireframes in order to explore the visual hierarchy and to plan the reusable components for the hi-fidelity version.

Mostly importantly, this version of wireframes would be made into workable prototype for usability test at a later stage before getting polished with colors and other visual elements. Since the website serves an informative purpose, testing mid-fidelity version allows the users to focus more the navigation, content and visual hierarchy without the noise brought by the color, font type, etc.

Low Fidelity Wireframes (Sketches)

High Fidelity Wireframes

4. Prototype & Testing

The Mid-fidelity prototype was made and used in the usability test.
3 scenarios with totally 8 tasks identified in the UI requirements were the focus on making the prototype functional.
See prototype.

Usability Testing

a. Planning

Objectives

Participants

Participants

b. Methodology

See detailed usability test plan and usability test transcripts.

Findings

a. Task Completion and Errors

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b. Affinity Map

Like empathy map, each participant has own color notes and I used bottom up method to categorize them to identify insights. Recommendations were then decided to improve each user insight.

The transcripts were broken down into groups in order to find patterns and insights when users interact with the prototype. Through the insights, I hope to find opportunities for improvement and reiterate the design.

Key Insights
  • Users do not know where to make donation at first.
  • Users are not sure if the cat place allows visitors to walk-in.
  • Users do not like the tasks on the websites are on multiple channels.
Recommendations
  • Donation as a tab on navigation to increase readability.
  • Add text description to tell visitors that they are allowed to walk-in.
  • Have all tasks done on a consistent looking UI.

c. Prioritization Matrix

To see which recommendations were worth working on first, I created a priority matrix and arranged them in terms of effort to spend and the amount of impact the revision would bring.

Reiteration

Here are some highlights of the changes I have made on the wireframes based on the recommendations.

Hi-fidelity Wireframe

a. From Defining Style to Polishing Responsive Wireframes

To start making the wireframes into high fidelity version, I started with listing out the brand attributes expressed by the organization and participants in the interview, and made a moodboard andto define the visual direction for the brand and design. From there, I developed a UI Kit specifically for guiding me while I was making the hi-fi wireframes. UI kit consists of reusable elements which helps the pages stay consistent, and facilitate collaboration work in the future.

Brand attribute:

• Lively
• Clean
• Bright
• Charming
• Sweet
• Refreshing
• Relaxing
• Playful

Objectives

5. Final Thought & Next Steps

a. Final Thought

b. Next Steps

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